The party and their barbarian and city guard allies depart the next day from their camp to try to find and finish off the remainder of the gnoll camp. They find a new camp set up about an hour south of the original gnoll camp. The group attacks the camp from the south to find only a feeble defense of eight gnolls to meet them. Shortly after they meet with these gnolls along the south side of the new camp, the party sees that a larger force of gnolls and ogres is flanking them from the west. After finishing the eight gnolls they were already fighting, the party meets with the larger force of 15 gnolls and an ogre. After a hard fought battle, in which one of the city guard perishes, the gnoll force was defeated. The party gets the opportunity to plunder both of the gnoll camps.
The rewards for this session were 2000 experience and treasure as outlined below:
Each player received 808 gold and 8 platinum.
Aster received a smokey quartz gem, a silver comb with moonstones, a masterwork composite longbow (+3 str), 3 flasks of holy water, and a pearl of power 2nd level.
Beorn Kins-Fisher received a deep blue spinel gem, a silver plated steel longsword with jet jewels decorating the hilt, 4 smokesticks, 4 vials of alchemists fire, and a ring of saves +1.
Re’Kal received a rock crystal gem, a large well-done wool tapestry, a masterwork set of thieves’ tools, a set of full plate armor, and a wand of bears endurance.
Sonny received a bloodstone gem, a ceremonial electrum dagger with star rubies, two sets of full plate armor, and a wand of silence.
The party also received an amber gem.
After this session, each of the players experienced a cut scene the next time they rest. The cut scenes are listed below:
Adell crawls up to you after you settle down to rest. She curls up beside you. You hear in your mind: “You make me worried when you put yourself into harm’s way like you did today. It was frightening feeling your mind go numb and silent when you fell to the ground. I know you are working to take care of me, but we also need to take care of you.” Adell cuddles a little closer “I can help in some situations too. As long as you keep feeding me well, anyway.” You hear a chirp of amusement from Adell. “Perhaps my stealth will be of use sometime soon.” Your character mulls over this after wishing her a good night. Re’kal is pleased to get a little more connected with his new companion.
Beorn is pulled aside by a barbarian he has known since childhood. “Beorn, we are honored to have you battle beside us again. These last couple weeks have been terrible for our tribe. I’m sure you feel the great pain in your soul at hearing the losses of your tribesmen. But as long as we have breath, our tribe lives on. Your aid has changed the tide of this war and brought us victory. Our tribe survives for at least another day and we will rebuild. Your ancestors will celebrate with you today in your glory. I am sure your father is also very proud of you for carrying on the family tradition of seeking to be a wise one within the tribe. I wonder, will you be partaking of a spirit quest to meet with your spirit guide now?”
The leader of the city guard with you, Captain Gerald, approaches Sunny and addresses him after clearing his throat ‘Hem’ “You have led us well today! You have shown a courage and leadership that I haven’t seen in many warriors. You remind me a bit of Aiden with that gleam in your eye. It has been an honor serving beside you in this mission and it would be an honor to do so again in the future ‘Hem Hem’!” Sunny sees the the respect in the eyes of the troops. He’s sure that his father would be proud of what he’s accomplished so far for the innocent inhabitants of this land. He is reaffirmed in his steadfast quest for justice and gets a distant look in his eye as he thinks of the future evil he must confront…
Aster settles down to rest beside her wolf for the evening. As usual you find yourself a short distance away from the others of the camp. You’ve never felt particularly comfortable around city folk. Trees, grass, wildlife: these are the things that feel like home. You pull the wolf close to you to give it an affectionate scratch. Even though these people have strange ways; ways that are overly preoccupied with things like books, status, and personal possessions, you feel a strange connection to their spirit. The group you have traveled with has a special spark… Odd that you so quickly would “settle” with a group. Part of you longs to return to where your family dwells in the Darkwood Forest, but the other part… you still haven’t completely figured out what called you to leave the wilderness in the first place. Was it just a desire for adventure, or was the calling something else, something more profound and magical?…